ROOM: CAC G028 (CAC Performance Capture Studio - basement)
CLASS TIMES: TBD
CREDIT: 4 units
PROFESSOR: John Crawford <>
OFFICE HOURS: By appointment
This course is a project-oriented survey of video-based techniques for motion capture, with a primary focus on applications in the performing arts. For the purposes of this course, we regard 3D motion capture as the technique of sampling movement over time in three-dimensonal space to create graphical representations derived from the resulting numeric data. We regard motion tracking (2D and 3D) more generally as techniques for real-time sensing and analysis of location, speed, duration and various other characteristics of movement. While typical applications of motion capture tend to produce realistic animations, the aesthetic potential of motion capture and motion tracking can transcend realism to include abstract representation, non-linear association and other aspects of expanded media practice. In this course, a series of performance/technology experiments and a final motion computing project will provide an experiential framework for exploring a range of aesthetic and conceptual issues, as well as opportunities for hands-on skill development. Students will view and discuss related works by a variety of artists, read a selection of current scholarship in the field and write some short papers.